Why didn't anyone make a game like hitman, but about "james bond" kind of spies? The one where you not neccessarily kill people, but like, set them up, influence them, steal intel, etc.

With the same kind of extensive sandbox levels.


I'm really digging that "social stealth" hitman kind of projects.
One youtuber once said that hitman's gameplay gets the "social" part of james bond movies right - big interconnected crowds and situations played strategically for elaborate goals.

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