@VoidLurker Oh. Good lucking setting it up then.
@VoidLurker Why don't you try drawing on paper now?
@tintenkiller The new one. It's an immersive sim but I guess the critic didn't quite "get" the genre, so to speak.
@kaniini I have to use it tho, virtually all of my IRL contacts are there as well as my entire department.
And when I created my account I didn't care that much about privacy, so I'm pretty much stuck now. :V
@kaniini He seems to present himself as defender of freedom and privacy in Runet, but as you pointed out, he asks for your phone number which makes me chuckle.
@kaniini Pavel Durov, "creator" of telegram.
He previously owned VK, russian social network, but people in masks came by to say hi and ask if maybe he can sell his startup, which forced him to fled the country.
Now he's both extoring phone numbers and butting heads with the government via telegram, for reasons unknown.
@kaniini Old man Pasha is playing a very dangerous game.
Such game could have voice chat that would go in and out depending on what happens in the game, separations and reunions are unpredicted, what few time two players actually spend together can be made valuable via gathering resources that your partner might use but you don't, in order to make players depend on each other. And the choice of who goes where should not be forced to keep players constnatly guessing which way is best to take.
I always wondered if Coop horror could be made scary by intentionally separating partners for long stretches of time while making tem complet goals that dirrectly affect them.
You're still playing with a friend, but they're not in the same room as you, you can't see them and you can't support them in any other way other than their vague instructions on what you _might_ do to help.
Omnipresent, but not omnipotent.
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