Discoteque, my little text-based RPG engine for web, inspired in parts by Disco Elyisum, just released officially on NPM!
It contains a brief intro into how to set up and script for the engine.
Looking to expand documentation later to create a more beginner-friendly environment!
NPM gave me a headache.
"Man, the AI in this game is so good!"
This guy thinks he's hot shot by claiming that it's ok for Division 2 to not be "overtly politic" or "partisan" when the game is straight up about federal sleeper agents trained to fucking kill going about their business "liberating" america, but then my dude goes and compares Divison 2 to fucking X-Com and my soul leaves my fucking body, lmao.
It would be cool if I could, I dunno, also do sort of hosting for this, once I properly separate the libs?
Something where ppl can upload their own scripts and get instantly hosted story.
Did some more freshening up, skills can now be awarded as you talk, you can also bring up the skills menu whenever you want to, with the ability to lock the skills to prevent from re-distributing them on the fly.
Can't give enough props to @basicbishoujo for my home page tho.
Give her some commissions when she's open!
If you feel like you would want to write a story using this, but don't know how to start, then you can ask me and I can give you some pointers.
I'm still looking for ways to make this super beginner-friendly in the future, but right now you need to have at least some very-very basic understanding of programming.`
I'm really interested in the feedback on the proposed API.
I'm guessing if you can into TS it's better to check types and definitions themselves, rather than to read from the post, as post is kind of breif overview and crash-course on how to treat the script.
I made a smol blog post about the whole thing, come check it out!
With this, now the demo is a proper sort of kind of adventure that hopefully showcases what the engine can do.
Expanded demo a little bit more, you can now talk to Helper again if you head inside the house!
All of it is inside this script:
Once I properly move engine and playback libs away into their own package, code under src/game is all that you will need to make and build this.
More updates!!! There are now locations you can go to, as indicated in the upper right corner!
Also there's sick ZORK reference (not really).
This is rapidly approaching the point where I can confidently let people use it, so maybe I should do a blog post with instructions and API some time.
It's easier than the repo makes it look, and I'll hope I'll prove that.
There's a menu now! It's small, but allows you to jump right back into the game that you have saved.
You can now save / load the game + tiny touch to the avatar
Updated for mobile viewving! Should now be much better if you're opening on mobile!
Doing it again public because I maybe some people might be interested.
he / him
Trying to get my shit together via high-pressure compressing since 1994 and I'm still not done.
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