Oh yeah, I finished Bulletstorm (in Full Clip Edition) yesterday and it's a pretty nice game all things considered.

It takes away the JUMP (yeah, the most SACRED thing in shooters) but it substitutes for it with the leash and slide mechanic that is actually more useful than you might think.

Sliding in this game is not just a trick to get to cover quickly, it's an honest to got powermove that sends your enemies flying like a canon ball.

Well, actually no, enemies kicked \ slided into enter a sort of suspended stasis for a few seconds after which they casually fly a bit in the direction you kicked them (unless there's something you can impale them on in that direction, in that case they do just fly towards that immediately)

This creates cool combos, such as when you deal with shotgunners who wear thick head armor that completely blocks bullets. One kick sends them flying with the vector of the kick being against their legs, which in turn exposes their head for a kick, which shatters the head armor and extends stasis, which you can immediately follow with a nice clean headshot. And when the game actively assigns points to each and every "skillshot" you find yourself doing that more and more.

I think this can be analogous to DOOM's Glory Kill system: Without it, you'd just crouch behind cover for pop-and-shoot whackamole action, but since enemies drop little ammo, and ammo is purchased with skillpoints, you are actively engouraged to be in the action as much as possible and use kick, leash (which pulls distant enemies towards you) and environment to do as much chaos as possible. I think such a system plays very nicely with regenerating health.

Instead of stop and recover action it becomes a game of how much punishment you can deal without getting hurt yourself, prioritizing enemies on the go and improvizing with environment to the best of your ability. The best way to play despite what your regen-shooter instic will tell you is to just get right in the middle and start kicking ass, both figuratively and quite literally.

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Also I really-really like the juvenile sense of humor bulletstorm has. There's a distinct type of skillshot that involves first shooting an enemy in the balls (which triggers a stun animation) and then finishing them off, which is just called "Mercy" and that sounds pretty meh on it's own but it's all over the game.

There's Rear Entry for shooting someone in the ass, Assplosion for doing the same but with explosives, Shish-kebab for impaling two or more enemies onto something, it's extremely "juvenile" and ridiculous but it adds sort of a charm to a game.

It's like how Noah Gervais describes the value of the very first sex scene in God of War: While being extremely tacky and kinda sexist in the later games, the first instance was well hidden and almost feels like just a sick prank on developers part. In words of Noah, "If developers were standing next to player in that moment they'd be laughing and giving high fives to each other just for making you sit through the cringe", and I feel like the whole system of skillshots is just that.

You kill someone in the ass, see "Rear Entry +50" popup in red on the screen and think about how you even got to this point and why is this even happening to you. It's a state of genuine disbelief on the cringe of situation that slowly envelopes you through the game. It's good fun.

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